Height - Displays the height of the current scene.Įdit options - Set the options for the current scene. Width - Displays the width of the current scene. When selected, the following submenu opens: Save scene - Saves the current Scene or a copy of the current Scene to the Render Studio dashboard. Redo - Repeats the last performed operation. Continue to undo previous operations in backward succession. The document is restored to a state before this operation took place. Undo - Cancels the last performed operation. Located at the top of the page, the toolbar contains several commands that are commonly performed when working in Render Studio: Enter a scene name and click the Save button. To instead save a copy of the current scene to a new scene, click the Save dropdown arrow and select Save scene as. Once the scene is edited, save it to the dashboard:įrom the toolbar, click the Save scene icon to save the current scene. Saving a scene to the dashboard Copy link Click Delete scene to confirm, or Cancel to keep the scene. This does not necessarily need to be the same exploded view from which the scene originated.ĭelete - Opens a confirmation dialog to confirm deletion of the scene. Select any one of the exploded views to use as athe basis for the updated scene. If updating an Assembly with one or more exploded views, the dialog contains an additional Exploded view dropdown. Select the Tessellation quality for the updated scene and then click Update to open the updated scene, or click Cancel to cancel the update process and return to the dashboard. When clicked, the Update scene dialog opens. Any changes made to the model in the Part Studio or Assembly are first applied before the scene is tessellated. Modified - Displays the time and date the scene was last updated.Īctions - Click the Actions button on the right side to open up the following commands: Click the scene name link to open the scene. Name - Displays the scene name in bold, the Part Studio or Assembly from which the scene was derived, and the version below the name. Thumbnail - View a thumbnail of the scene on the left side of the panel. So, if we cross OP's and my project it seems like the only common point is the black color.If a Render Studio scene is open, and is based on an Assembly with associated exploded views, access and switch the scene's Assembly instance to any one of these exploded views under the View tools. I also tried other dark gray materials like 'lined shiny paper' (sorry if this is not the correct english name, my interface is in another language) and 'ceramic tiles', and both materials presented the issue, but somewhat less pronounced than the black plastic.Īlso, while keeping an eye on the rendering itself, the problem does not appear until the very end: when the render finishes the still frame of the finished work presents the problem, but there are no traces of it during the progress.įinally, I tried to change the camera position and the problem popped up again, roughly of the same size and intensity,, always at the contact between the shape and the invisible plane, but seemingly in a different spot. I've tried red plastic and there were no problems, as there were no apparent problems with the stock 'metal' material. I then played with the materials: it looks like black plastic makes the issue become more visible. In my case I could also not reproduce the issue with a cube, but the cone had it - again, OP had cubes so the shape should not be the issue (although I originally noticed the issue on a truncated cone shape). Turning on the ground plane makes the error disappear - but OP had ground plane activated so that might not be the issue. With low quality it seems to disappear completely. With render quality set to medium the problem is still there, seemingly in the same spot, but less pronounced. On my machine, this sequence will produce this render (PNG, High quality): It seems to be depending on a certain combination of scene elements, materials, colors and render quality. I'm using Dimension 3.4.1 on a 2017 iMac running Big Sur 11.2. I've been able to reproduce the issue with a simple sequence of steps.
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